RawDXF_RHZU_Demo.pde Dave Bollinger, Jul 2007 http://www.davebollinger.com as of Processing 0125 Beta A modified version of the DXF export library that writes output in a coordinate system perhaps more suitable for some modelling software such as 3dsMax and SketchUp. The intent is to keep the orientation of the shapes the same on screen as when shown in Processing, despite the change in coordinate systems. This is sort of hard to explain -- you'll either notice a problem importing DXF's from the existing library, or you won't. If you do notice problems, like things seem to be mirror-image and rotated and inside-out, then this may solve those problems. If whatever software you're importing into works better with the original DXF's, then of course you don't need this! This demo doesn't actually do anything useful online - provided only for easy access. Download it and run it locally, press 'r' to record the dxf's, then import them into your favorite modeller. If the new version works better, use it. If not, use the original. Or, here's the ready-to-use output, to make that testing easier: output_old.dxf output_new.dxf What you'll see in Processing: "Front" (default camera view, looking at origin from +z) (long z is pointing straight at camera, only near face will be visible) O-- (short x) | | | (medium y) What you want to see on import (from an iso or perspective view): *-- (short x, still x) / | / | / | (medium y, now -z) / / (long z, now -y) (the angle of "long z, now -y" might be different, depending on camera elevation of default view) Or something like these (in ortho axis views): "Front" (looking at origin from the new +y) O-- (short x) | | | (medium y, now -z) "Right" (looking at origin from +x) ------------O (long z, now -y) | | | (medium y, now -z) "Top" (looking at origin from the new +z) (CAD's "plan" view) O-- (short x, still x) | | | | | | (long z, now -y) You should then also make sure that normals face outward. In SketchUp if your faces are tan-colored then you're good, if they're blue then normals are backwards. In 3dsMax you can turn on the normals from the modify face panel, the red lines should face AWAY or OUTWARD from the box faces. Be sure to check the comments in RawDXF_RHZU.java for any further usage issues.
Source code: RawDXF_RHZU_Demo RawDXF_RHZU
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