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SplineExtrude.pde
http://www.davebollinger.com

The technique intended to be illustrated here is how to use
Processing's PMatrix and spherical coordinates to build a
mesh around a curve.  A Bezier spline is used here, but this
demo really isn't about Beziers, it's about using a PMatrix
to transform points - so take technique and apply elsewhere.

(note that this demo is overly simple, and creates curves
that are entirely random that may contain sharp "cusps" that
won't generate "nice" meshes -- the mesh may self-intersect,
or "twist" wildly along its length, etc -- you'd want to avoid
such curves in actual use, or use a smaller radius, or more steps,
attempting to better capture such detail)

drag to rotate
right-click to generate next shape

			

Source code: SplineExtrude

Built with Processing