// Perly Burly // Dave Bollinger, Dec 2006 // http://www.davebollinger.com // for Processing 0123 Beta /** Wait while pattern and color develops.
(the longer you wait, the better the render)
Click mouse to generate next.
*/ Particle [] parties; NoiseField noisefield; MultiPalette pal; float ctrx, ctry; void setup() { size(300,300,P3D); ctrx = (float)(width)/2f; ctry = (float)(height)/2f; loadPixels(); parties = new Particle[1000]; for (int i=0, n=parties.length; i