// Perly Burly
// Dave Bollinger, Dec 2006
// http://www.davebollinger.com
// for Processing 0123 Beta
/**
Wait while pattern and color develops.
(the longer you wait, the better the render)
Click mouse to generate next.
*/
Particle [] parties;
NoiseField noisefield;
MultiPalette pal;
float ctrx, ctry;
void setup() {
size(300,300,P3D);
ctrx = (float)(width)/2f;
ctry = (float)(height)/2f;
loadPixels();
parties = new Particle[1000];
for (int i=0, n=parties.length; i